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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on Android in Cyprus: Q2 2024

Discover the performance of the top 5 hypercasual games on the Android platform in Cyprus during Q2 2024, including trends in weekly downloads and revenue.

Top 5 Hypercasual Games on Android in Cyprus: Q2 2024

In Q2 2024, the hypercasual gaming category on Android in Cyprus showcased diverse performance metrics. Here’s a closer look at the top 5 games based on their weekly downloads and revenue trends.

Meme Challenge: Dank Memes from MagicLab saw fluctuating weekly downloads throughout the quarter. Starting with 322 downloads in early April, the game experienced a significant spike, reaching 2.9K downloads in mid-May and peaking at 4.3K downloads in the first week of June. However, weekly downloads dropped to 487 by the end of June. Despite the download activity, the game did not generate any revenue during this period.

Block Blast! by Hungry Studio maintained a relatively steady download rate, starting at 625 downloads in early April and experiencing a peak of 2.5K downloads in the last week of May. The game’s downloads then stabilized around 1.1K to 1.2K in June. Similar to Meme Challenge, Block Blast! did not generate any revenue during Q2 2024.

Wood Screw Puzzle from Zego Studio showed a consistent increase in weekly revenue, starting at $30 in early April and peaking at $107 in mid-May. Although there was a slight decline in revenue towards the end of the quarter, the game ended June with $80. Weekly downloads for Wood Screw Puzzle started at 284 and peaked at 1.7K at the end of April, before settling between 796 and 1.2K in June.

Manage Supermarket Simulator, another title from Zego Studio, demonstrated rapid growth in its initial weeks post-release. The game saw downloads jump from 964 in its first week to nearly 3K in the following two weeks of June. Revenue followed a similar upward trend, starting at $8 in early June and peaking at $55 in mid-June.

Hypermarket 3D Simulator by Sunday.gg had a stable download rate, starting at 643 in the first week of April and reaching 1.1K by the end of June. Revenue for this game was minimal, with the highest weekly revenue being $8 in the last week of May.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024